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METİN2 PVP Şeffaf Char / görünmez
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InstanceBase.cpp

C++:

// Funktion suchen:
BOOL CInstanceBase :: IsMovieMode ()
if (IsAffect (AFFECT_INVISIBILITY)) ersetzen mit:
if (IsAffect (AFFECT_INVISIBILITY) &&! __ MainCanSeeHiddenThing ())
Funktion böyle:
BOOL CInstanceBase :: IsInvisibility ()
if (IsAffect (AFFECT_INVISIBILITY) ersetzen mit:
if (IsAffect (AFFECT_INVISIBILITY) &&! __ MainCanSeeHiddenThing ())
Funktion suchen:
bool CInstanceBase :: __ MainCanSeeHiddenThing ()
Ändern zu:
bool CInstanceBase :: __ MainCanSeeHiddenThing ()
{
    CInstanceBase * pInstance = __GetMainInstancePtr ();
    dönüş (pInstance)? TRUE == pInstance-> IsGameMaster (): false;
}
Funktion suchen:
bool CInstanceBase :: Oluştur (const SCreateData ve c_rkCreateData)
Am ende dieser Funktion hinzufügen:
if (IsAffect (AFFECT_INVISIBILITY) && __MainCanSeeHiddenThing ())
        m_GraphicThingInstance.BlendAlphaValue (0.5f, 0.5f);
Funktion suchen:
bool CInstanceBase :: CanPickInstance ()
if (IsAffect (AFFECT_REVIVE_INVISIBILITY)) ersetzen mit:
if (IsAffect (AFFECT_REVIVE_INVISIBILITY) &&! __ MainCanSeeHiddenThing ())
ve
if (IsAffect (AFFECT_INVISIBILITY)) ersetzen mit:
if (isAffect (AFFECT_INVISIBILITY) && ! __ MainCanSeeHiddenThing ())
Funktion suchen:
bool CInstanceBase :: __ CanRender ()
if (isAffect (AFFECT_INVISIBILITY)) ersetzen mit:
eğer (IsAffect (AFFECT_INVISIBILITY) &&! __ MainCanSeeHiddenThing ())

 

C++:

Funktion suchen:
void CInstanceBase :: __ Assassin_SetEunhyeongAffect (bool isVisible)
Über:
        m_GraphicThingInstance.BlendAlphaValue (1.0f, 1.0f);
        m_GraphicThingInstance.ShowAllAttachingEffect ();
Das hinzufügen:
        if (IsAffect (AFFECT_INVISIBILITY) && __MainCanSeeHiddenThing ())
            geri dönüşü;
Funktion suchen:
void CInstanceBase :: __ SetAffect (UINT eAffect, bool isVisible)
if (IsAffect (AFFECT_INVISIBILITY)) ersetzen mit:
if (IsAffect (AFFECT_INVISIBILITY) && __ MainCanSeeHiddenThing ()!)
Der selben Funktion nach olarak "vaka AFFECT_INVISIBILITY:" suchen
und darunter folgendes hinzufügen:
            if (__MainCanSeeHiddenThing ())
            {
                if (isVisible)
                    m_GraphicThingInstance.BlendAlphaValue (0.5f, 1.0f);
                başka
                    m_GraphicThingInstance.BlendAlphaValue (1.0f, 1.0f);
                break;
            }
Funktion suchen:
DWORD CInstanceBase :: __ AttachEffect (UINT eEftType)
if (IsAffect (AFFECT_INVISIBISITY)) ersetzen mit:
if (IsAffect (AFFECT_INVISIBILITY) &&! __ MainCanSeeHiddenThing ())
YAZAR HAKKINDA;
arcface
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C++ / C# / Python

METİN2 PVP Şeffaf Char / görünmez

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